Nvidia’s Ray Reconstruction aims to do for ray tracing what DLSS did for anti-aliasing

8 months 3 weeks ago

As with Half-Life 2 RTX, Nvidia have taken to Gamescom to make a heap of DLSS announcements. Chief among these is an upcoming new version, DLSS 3.5, which will add to DLSS 3’s existing toolkit of upscaling and AI frame generation with a new trick named Ray Reconstruction. And it sounds pretty clever, if currently limited in application.

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Author
James Archer