My Time At Sandrock first started life as DLC, but its focus on story and community "blew up" into its own game

2 years 1 month ago

If you've ever played 2019's My Time At Portia (and given that game's popularity, statistics suggest a bunch of you have) you'll know the appeal. It's a life sim set in a post apocalyptic world where, instead of punk metal bikinis and murder, the vibe is regrowth and bright colours; a sort of juicy 3D Stardew Valley with an emphasis on crafting.

But now the sequel My Time At Sandrock is launching into early access on May 26th, bringing a whole new region to restore. Sandrock may look more traditionally post-apocalyptic, being as it is a sandy outback populated by cowboys, but it's still got a helping-hands community feel at its core, plus an interesting eco-friendly angle and an all-new multiplayer mode. But its origins were much more modest. As Pathea Games' executive producer Zifei Wu tells me, Sandrock originally began life as a My Time At Portia DLC pack.

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Author
Alice Bell