2 years 11 months ago
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It's an old video game development problem: how do you make a world look large while keeping players out of unplayable areas? Some games block players from places they shouldn't go with impassable terrain, or barricades, or with the traditional invisible wall, or by straight killing you for straying too far. So I'm fascinated by one upcoming game's solution: train tracks along the edge of town with crossing barriers that are usually raised, but will always close just in time for an endless train to trundle past when you get near. Have a look!