I miss the warm welcomes and wide open spaces of FixFox

2 years ago

FixFox came out a couple of weeks back, and I am in the process of reviewing it. This process is, currently, one in suspended animation, and has been for longer than I anticipated. I moved just before the release and my PC is still somewhere in or about the Irish Sea. Luckily I can link this to FixFox thematically, as a big exciting incident for the story involves waking up a man who was stuck in a cryopod. Around that, you, a fox called Vix, fix things in a post-apocalyptic sci-fi future where your tools are bananas and stamps.

I was several hours into FixFox before I left it, and discovered it was much larger than I expected. It's paradoxically cosy and friendly even as its world is vast and strange. I had some minor annoyances with this - you do a lot of travelling around, and in the early stages of the game there aren't many fast travel options to mitigate this. But now I've been without it for two weeks, I've found myself missing the big spaces and warm welcomes of that world.

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Author
Alice Bell