How Tunic was born from a lifelong obsession with Zelda, secrets and hidden object games

1 year 1 month ago

Tunic developer Andrew Shouldice has made no secret about his love of The Legend Of Zelda over the years. He's not only spoken at length about how playing the original pair of Zelda games on the NES provided ample inspiration for his crafty hack and slasher, but you can also see it right there in the game itself, from your fox hero's bright green outfit to the beautifully illustrated in-game manual you piece together to unravel the world's mysteries.

But speaking with Shouldice at GDC this year, I wanted to talk to him another other potential source of inspiration. Before he struck out on his own to make Tunic, Shouldice cut his teeth making hidden object games, ranging from globe-trotting mystery adventures to Atlantean-themed detective stories. On paper, this earlier work would appear to provide the perfect proving ground for Tunic, as we all know by now that it holds plenty of secrets of its own. For Shouldice, though, it was more of a reaction against his earlier work that fuelled his approach to Tunic, as he gradually came to realise his hidden object games "weren't tapping into this very specific type of mystery and discovery and player agency and true exploration that I was interested in," he says.

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Author
Katharine Castle