How Baldur's Gate 3 morphed Larian Studios into wild new shapes

9 months 2 weeks ago

The distance from the roof of the Counting House to the nearest building in Baldur’s Gate is vast, by design. The waterfront bank where the city’s great, good and gangster store their gold stands with its back to the sea, while a long and well-guarded bridge extends from its maw, like a money-hungry tongue. Legend says its top two floors are entirely without windows, the House an eyeless god to the citizens who reside on the hillside that slopes down toward the docks. So how was Gale, the wizard prodigy, able to bound from a faraway balcony to the brim of the bank, as if stepping lazily out onto his porch with a mug of coffee? Some say strange sorcery was afoot, but I’ve seen his character sheet, and so can be more specific.

Upon levelling up, Gale multiclassed as a sorcerer - an odd choice, but one that allowed him to unlock the ability to throw magic from a great range. Suddenly, while casting a teleport spell, this hybrid mage was able to reach across the wide moat of the Counting House and land safely on a high ledge. It’s one of many obscure class synergies via which, Larian imagines, you’ll be able to break their level design in unexpected and entertaining ways.

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Author
Jeremy Peel