Grotto review: a grim, mystical tale about the limitations of language

2 years 6 months ago

It's a hard life, being a soothsayer in Grotto. You live in a dingy little cave, the locals look at you with varying levels of distrust and suspicion, and occasionally your campfire will perk up and talk to you when no one's looking, its yellow flames turning an ominous shade of blue as it whispers dread-filled words about failure and the beating heart of the mountain into your ear. It's unclear how you ended up like this, but day after day you're tasked with consulting the handful of stars visible through a crack in the cave's ceiling to dole out advice to the local tribespeople, a group of anthropomorphic animals known only as The Brutes.

Said advice comes in the form of 24 constellations you can discover by looking up and drawing shapes in the sky with your mouse. You'll need to give one of them to each Brute that asks you a question, but when every constellation has its own fortune-cookie-like meaning attached to it, finding the right one to answer their question successfully can be a challenge. As the toad man Ouuch tells you at the start, if you ask three separate people what the word 'blue' means to them, you'll get three separate answers. Sometimes, your intentions will be misinterpreted, while others will willfully ignore you. But one thing Grotto always manages to do is to keep you coming back for more. Once you've set this car crash of consequences in motion, it's very hard to tear your eyes away.

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Author
Katharine Castle