Gloomhaven review: a loving adaptation that nails the ambition and detail of the tabletop original

2 years 6 months ago

Gloomhaven’s scoundrel has a custom animation for her flintlock pistol, and I am still jazzed about it. Releasing today in full after lurking in early access for the last two years, there are 17 classes in this digital adaptation of Cephalofair’s tabletop legacy dungeon crawler, hereafter referred to as ‘Tablehaven’. Each class, from psychic rodent Mindthief to basalt shithouse Cragheart, has around 30 ability cards each. And Flaming Fowl, alongside offering Tablehaven’s entire branching campaign, map editors, and a digi-only ‘Guildmaster’ campaign, have animated this single flintlock shot. It’s almost opulent.

All right, so I probably won’t use it much. Five damage at range four is a belter, but that burn hurts for a single target ability. I’ll be smiling when I do, though. Grinning as the scoundrel whips the silver pistol from her hip and deletes a cultist just before he summons a skeleton. Just as I’ve been grinning at these detailed, cel-shaded dungeons and grimy sewers, or the spoken narration before each quest. All Gloomhaven needed to do was not get in Tablehaven’s way too much. Accuracy and usability would have been just fine. But there’s enough passion and pizzaz in this wonderful package that a part of me wishes I was new here, just so I could be surprised all over again.

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Author
Nic Reuben