FSR 2.0 tested: AMD’s new upscaler closes the gap on DLSS

1 year 11 months ago

AMD’s FSR 2.0 upscaler is out now – in only one game, Deathloop, but still. This is a big moment for the heavily upgraded FSR (FidelityFX Super Resolution), as it’s basically attempting to fight Nvidia’s rival DLSS (Deep Learning Super Sampling) with some of its own tactics. There’s none of Nvidia’s machine learning enhancements, but whereas FSR 1.0 was a simple spatial upscaler – meaning data used for upscaling a frame could only come from within the frame itself – FSR 2.0 uses a temporal upscaling technique similar to that of DLSS. This allows it to draw data from previous frames as well, producing a sharper, higher-quality image.

The lack of machine learning also has the upside of keeping FSR 2.0, like FSR 1.0, compatible with any reasonably recent gaming GPU. Nvidia may make most of this generation’s best graphics cards, but you won't need something brand new and super powerful to let FSR 2.0 boost your frame rates. To find out how well it works, compared to both DLSS and FSR 1.0, I reinstalled Deathloop and gave all three upscalers a whirl.

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Author
James Archer