Frame-rate and resolution discourse is "getting a bit out of hand", says Alan Wake 2 dev

6 months 3 weeks ago

In the nicest possible way, and with the greatest of respect, Remedy's comms director Thomas Puha would like people to stop fixating on frame-rate and resolution and get on with their bloody lives. Or at least, that's my summary of his thoughts following the recent announcement on Xitter that Alan Wake 2 will have a performance mode on PS5 and Xbox Series X, allowing consoleers for whom responsiveness is a priority to eke a higher frame-rate out of a game "built from the beginning as a 30fps experience focusing on visuals and ambiance."

Puha has subsequently been chatting to press about the creation of the mode and Alan Wake 2's visuals at large. In what has become a time-honoured ceremony for any AAA game developer a month or two before release, he took a moment to observe that focussing on frame-rate vs resolution is missing the wood for the trees. (The trees in question do take a toll on Alan Wake 2's performance, but we'll get to that further down the page.)

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Author
Edwin Evans-Thirlwell