1 year 11 months ago
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Staff who worked for Bethesda on post-apocalyptic multiplayer RPG Fallout 76 have come forward to share their stories from its development, and they don’t make for pleasant reading. Developers who spoke anonymously to Kotaku said they’d crunched in ten-hour shifts over six days a week prior to Fallout 76’s launch, with some saying they fantasised about being injured to avoid having to come into work the following day.