Fights In Tight Spaces review: a unique twist on the deckbuilding genre that pulls one too many punches

2 years 4 months ago

Fights In Tight Spaces is about one specific trope that all the spy movies I’ve seen love to use: our main character’s got to a part in the story where they can relax a bit, inevitably they let their guard down, and on cue, a mystery assassin erupts from the shadows to take advantage of the opportunity. The hero’s got nothing but their brawn to make it out, but then, surprise! They actually use brains instead. Nobody ever saw it coming. The thing is, watching those movies, we all know the main character’s not really going to die. I mean, it’s called The Bourne Identity. There’d be no movie without a Bourne! (The Jeremy Renner one doesn’t count.)

Instead of non-stop fast and frenetic action, Fights In Tight Spaces goes for a different approach, and dissects those same action sequences into a turn-based battle. Rather than the scene being a choreographed piece of stunt and camera work that’s over in a matter of seconds, it’s a roguelike deckbuilder that puts the player in charge of every minute decision an action hero would have to make in one of those situations. Which means, if that untouchable main character dies at any point, it was because of what you did. Most of the time anyway.

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Author
Jai Singh Bains