Deathloop creators may never make a linear campaign like Dishonored again, and that's fine

1 year 9 months ago

Arkane Studios’ back catalogue shows a team that's constantly growing, changing and learning from their past – something that has never been clearer than in their most recent game, Deathloop. The studio’s latest feels at once unique and distinct – and yet clearly carries that Arkane DNA, which has been fine-tuned with each successive release. It's an ethos encapsulated by the game’s own time loop, in which protagonist Colt Vahn relives the same day again and again as he searches for a way to break free of it - an idea that was, among other things, designed to encourage something hardcore Arkane fans had been doing already – replaying the game over and over again.

While Dishonored had gently suggested repeat playthroughs with its kill/non-lethal runs, plenty of players still called it a day at the end of their first playthrough. Deathloop needed a more direct approach, its developers tell us.

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Author
Chris Wallace