Cyberpunk 2077 review

3 years 4 months ago

A screenshot of V, the female protagonist from Cyberpunk 2077, posing with a weapon amid a wasteland of trash. It may be a visual metaphor of some kind.

I was in an NPC’s car as she drove us across Night City when a thought occurred to me. We were driving at night to perform a risky stealth mission, which required me to break into a compound filled with military security so we could, to put it briefly, hack the planet. On the drive, two cars spawned out of thin air in front of us, blocking the road, but my driver didn’t react. We plowed into one of the cars as if it wasn’t there, sending it twirling into the air like it was stuffed with helium. Our own car wasn’t even slowed down.

The thought: Cyberpunk 2077 has as much in common with early ’00s Eurojank as it does with the Rockstar games it aspires to. I’m OK with this. If it’s a choice between a less polished Grand Theft Auto or a high budget Boiling Point, I’d choose the latter every time.

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Author
Graham Smith