Cyberpunk 2077 becomes real cyberpunk at its vertical limits

2 years ago

Early on in my playthrough of CD Projekt Red’s 7/10 NFT screensaver Cyberpunk 2077, I realised you could climb washing lines.

I’m a real sucker for verticality, so normally I’d be immediately trying to see how high I could get, but after tentatively scaling a few floors I decided to give the urgent main quest the benefit of the doubt. There would probably just be a disappointing invisible wall anyway. I climbed back down and did my best to engage with the expensive cutscenes filled with proper actors. 50 hours of mediocre Strange Days references later, I had most of the game under my belt and was ready to go searching for something more substantial - to try to find some actual cyberpunk in this retrowave moodboard. I set about pushing Cyberpunk 2077 to the vertical limit.

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Author
Siobhán Casey