Book Of Travels' online cRPG world may be the cure for my break-up with MMOs

2 years 7 months ago

The first thing I did in the early access version of Book Of Travels was wander aimlessly into a dangerous forest, get robbed by a Ruffian, refuse to hand over my meager starter items because I had given myself the 'stickler' personality trait, and completely flub the resulting combat encounter because I had no weapons.

Might And Delight's creative director Jakob Tuchten was quite apologetic about my fate, but a life is a small price for a surprise - the greatest gift to an old MMO player like me. I'm telling you this off the cuff because this is not, in fact, representative of my ten hours with Book Of Travels so far. Aside from my initial unwitting choice to spawn in a dangerous area, the Braided Shore is a serene world with a meditative pace. It's a fable in game form, with its painterly visuals and homely magic. If you are looking for danger though, it is out there waiting for you off the roads and far from city centers.

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Author
Lauren Morton