Bloodstained will not get a roguelike mode, despite hitting that $5m stretch goal

4 years 2 months ago

The “roguelike” mode touted as a stretch goal on the 2015 Kickstarter campaign behind Bloodstained: Ritual Of The Night will not be made, the developers have announced, to be replaced with a smaller feature. Roguelike Dungeon was the stretch goal for $5m (£3.9m), and the campaign hit that. The mode would rebuild the Castlevania ’em up as a a roguelikelike, sending players to plunder procedurally-generated dungeons. But now, eight months after the finished game launched, the devs say they can’t make that and have binned it. Instead, they plan to make a Randomizer Mode shuffling item locations. The mode doesn’t sound bad in itself but ditching a funded stretch goal isn’t great.

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Author
Alice O'Connor