Back 4 Blood's PvP Versus mode has too many hiding places for humans

2 years 9 months ago

I had a grand old time blasting through the open beta of Back 4 Blood's campaign mode earlier this week, and I'm pretty sure everyone from Left 4 Dead diehards to complete newbies like myself will have an equally fun romp with it when the open beta starts for real on August 12th. What I'm less confident about, though, is whether people will be saying the same thing about the game's PvP Versus mode, which will also be available to try in the open beta when it comes out next week.

Due to some technical difficulties during our hands-on preview session, I was the only RPS squad member who actually made it into a PvP match, so most of my experience is based on playing with strangers, which we all know is never as good as playing with a proper group of mates. However, even if you do end up playing Back 4 Blood Versus with friends, the 4v4 maps I got to play definitely felt like they gave the human team a much bigger advantage than the side playing as part of the game's zombie horde. With games spread over three rounds, effectively consisting of six runs at the same objective - stay alive longer than the other team - I wonder whether it will have enough staying power to keep players coming back for more once the campaign's done and dusted.

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Author
Katharine Castle