Amnesia: Rebirth's bright setting is designed to create a different type of fear, Frictional Games tell us

3 years 6 months ago

The year is 1937, and you’ve just woken up in a crashed plane in the middle of a desert. You’re not some sort of Indiana Jones-esque film though, I’m afraid, you’re in a horror game – Amnesia: Rebirth, to be exact. It’s the new survival horror from Frictional Games, the team behind Amnesia: The Dark Descent and Soma, and it’s out today.

How can the horror of a traditionally dark and dingy series hold up under the bright desert sun? I talked with game director Thomas Grip and creative lead Fredrik Olsson to find out. We also discussed monsters and things they’ve learned from their old games, as well as how player choice can make horror that much more horrifying.

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Author
Imogen Beckhelling