25 years of Age Of Empires has made fans "the beating heart of the franchise"

1 year 6 months ago

When Adam Isgreen, creative director at World’s Edge, first played the Age Of Empires series, he was still working at Westwood Studios on Command & Conquer. “The first thing I was impressed about more than anything with this series was just like, wow! History! That's really smart," he tells me. "Like, there's no need to explain anything to people. You don't have to be like, oh, there's a laser gun or this is a magic missile. It's like, it's a wheelbarrow. I know what that does!”

To Isgreen, it’s this level of accessibility that’s carried Age Of Empires all the way to today’s 25th anniversary. The instantly legible historical warfare - “pikemen, ranged units and cavalry” - paired with randomised maps that promised, effectively, an infinite amount of replayability; “It just had a lot of features that I think players really loved and kind of defined itself along those features in a way that, yeah, it's just outlasted everything else.”

Read more

Author
Nic Reuben