PS5’s Patent Leaks Revealed Secrets Years Ago

3 years 6 months ago

While Sony was especially tight-lipped about the PS5 until recent months, fans spent the last few years digging deep into the internet and uncovering the next best thing to official announcements: patent filings. While they don’t always come to fruition, the information found in patent filings steps beyond speculation and into the realm of legitimacy — they come straight from the console manufacturer, after all, and imply some level of time and resource investment from Sony.

Several patents were filed in the years leading up to PS5 that gave console enthusiasts plenty to chew on, ranging from conventional tech like the DualSense design to more outlandish ideas like an emotionally intelligent, robotic gaming buddy.

Now, with a much clearer picture of Sony’s PS5 plans, we’re revisiting 11 such filings to see which ideas have been realized and which have yet to come to pass.

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An Empathetic Robot Gaming Companion

Sony’s Black Mirror pitch patent for a robot companion capable of tracking a player’s emotional state was filed in 2018. The “human-type pet-type” robot (which, what does that even mean? Is it a pet that looks like a human, or does it look like a pet but have human intelligence? Sony is really getting close to the Malcolm Horizon here) would communicate empathy through an “interactive function to talk with the user” or possibly through autonomous movement thanks to an internal motor. It would also be capable of acting as Player 2, as “the opponent team of a baseball game,” per Sony’s example.

Further, the robot would potentially be capable of turning off its empathy simulation and “react[ing] against the user” when it “feels unpopular.” This could be the result of telling it to “be quiet,” kicking it, or not charging it in a timely manner.

While the concept is bizarre, there is a practical reason Sony would explore such a technology: improved user engagement. According to the filing, Sony expects a shared viewing experience — yes, even with a robot — would enhance “motivation for playing a game.”

STATUS: UNCONFIRMED

This technology is seemingly still in the conceptual phase — where it belongs.

Modifying Gameplay Based on Biofeedback

Another patent filed by Sony in 2018 details a “sensing apparatus and method” that would theoretically attach to controller grips — or, as the filing suggests, be placed over “commonly-used buttons” — and collect biofeedback such as a user’s heart rate or how much they’re sweating. The system would then “modify [the] user experience” based on the collected data.

The patent details several interesting ways that this could be used in games, including decreasing the number of enemies when a user becomes too frightened in a horror game (or increasing enemy counts when the player is “not experiencing emotional arousal”) or creating moments of passive player choice – for instance, a character might enter a fight or flight situation and react based on the player’s biofeedback info.

STATUS: UNCONFIRMED

The PS5’s DualSense controller does not allow for the collection of biofeedback, and Sony has yet to announce a peripheral that does. The filing mentions an increased desire for immersion in games, specifically referencing head-mountable displays (i.e. VR headsets), so if this ever comes to fruition, it could be as a peripheral for PSVR.

Data-driven Game Help

This patent for an AI tool details technology that would use player data to provide in-game guidance for specific objectives. The AI would process your data alongside that of other players who previously completed whichever part of the game you’re stuck on, then present you with resources used by successful players to complete that specific objective.

STATUS: CONFIRMED

In Sony’s PS5 UI reveal video, the company seemingly confirmed the AI tool detailed above, though it’s unclear if the hints are being generated by other users – like the notes system in Dark Souls or Bloodborne – or the developers themselves. Sony says it will be implemented in “some PS5 games,” though accessing it will require an active PS Plus subscription. The game help system detailed by Sony allows players to receive objective-based hints right from “the PS5 Control Center”, in the forms of written clues, screenshots, and videos.

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PS5 “Scene Tagging”

This patent filing details “scene tagging,” a system that automatically generates metadata  — “where the recording or screenshot was taken, who was included... and what objects are found” — for user-created gameplay videos and screenshots. The system would improve the PS5’s search functionality around user-generated content and theoretically “allow viewers to experience the same events that were recorded.” The patent also details a way in which players could “race against the ‘ghost’” of the user who uploaded the gameplay.

STATUS: UNCONFIRMED

Sony has confirmed its commitment to making user-generated content accessible on PS5 with the DualSense’s Create button, but as of October the company has yet to detail any systems that allow you to view user-generated content and jump directly into that scenario.

The PS5 UI reveal video did, however, show off a new feature called Activities that allows players to jump into specific gameplay modes or events. While the demonstrated Activity in Sackboy: A Big Adventure was presumably created by the developer, it’s not a massive leap to imagine a future in which Activities could be created based on user-generated content. This could be how Sony plans to let players “experience the same events” that others record, but for now, this feature remains unconfirmed.

The PS5 Controller Design

Sony filed a patent for a new controller design in March 2019, which was approved later that year. The patent drawings showed a controller that looked similar to the DualShock 4.

STATUS: CONFIRMED

The drawings submitted with the patent were confirmed to be accurate when Sony officially unveiled its official PS5 controller, the DualSense, a year later.

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A Controller Capable of Detecting Specific Users

Filed in February 2020, this patent details a way for PlayStation accessories — DualSense, DualShock, Move Motion controllers, PSVR, etc. — to detect specific users based on controller position, orientation, or other data. The system would then prompt that player to sign into their profile.

STATUS: UNCONFIRMED

This technology has not been announced by Sony and, barring a last-minute announcement, won’t be built into the DualSense at launch.

A New Way to Reduce Loading Times

The oldest patent on the list, filed back in 2012, details a “system and method... for dynamically loading game software for smooth game play.” The system would essentially identify a load boundary within a game environment, then track player movement so that it knew when that boundary was near. At that point, it would load the next environment into a “standby” memory module to create a seamless transition once the boundary is crossed, effectively eliminating the need for “hidden” loading areas like Mass Effect’s elevators or Tomb Raider’s narrow passages.

STATUS: UNCONFIRMED

Author
Jordan Sirani

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