New World Governors Are Embezzling Gold, And No One Can Stop Them

2 years 5 months ago

"I never stole gold," says Stibs. "I took the gold out of the treasury of the company I co-owned at the time."

Stibs has had his reputation tarnished. As a consul in wilderness MMO New World, he was one of the players responsible for handling money in his company, a group of players who band together to face the wilds. One day he took 15,000 gold coins from the shared pot, left the company, and signed up with another faction. He had his reasons.

He's not the only one taking company cash. In the midst of a creaking economy, the aristocracy of New World are looking at the coin piled in their treasuries with an increasingly glittering eye. For some, the temptation proves too much. This game is set in a lush landscape of forest and fern, designed to be exploited by colonizing player conglomerates. But it's also a hard place to earn a living, which has led to a trend. Embezzlement.

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It's been happening from the earliest days of the game. In some cases, a trusted consul pilfers the pot and escapes to a new server with his ill-gotten riches. In others, the governor himself (the head of the company) takes the cash, then kicks everyone out of the company and switches sides to fight for a different faction altogether.

For Crociata, a fighter in an 80+ company of warmongers, it happened unexpectedly. The consul of his company (traditionally the person who is second-in-command) took all the cash and disappeared.

"What makes the whole thing worse is we funded the first war on this server," he says. "That [money] was what we had gathered back up."

Crociata's company had finally scraped together a fresh war chest of gold from member donations and taxes following a war. That's about the time the game's developers, Amazon Games, added a much-desired new feature: server transfers. To many, this was a chance to hop servers and finally play with friends. To others, it was the perfect escape hatch. Crociata's consul took 35,000 in coin from the treasury and was never seen again.

What makes the whole thing worse is we funded the first war on this server. That [money] was what we had gathered back up.

Escapades like this are common in games like EVE Online, where lawlessness has reigned for years, and such acts of sabotage are celebrated as player-made "content". In the same way, some wilderness explorers welcome such ruthlessness as part of New World's learning curve.

"I think it's scummy for sure," says Wing Wow, a player with a Gandalf-looking hairstyle in a group called Solaires Disciples. "But if they join [a company] solely with the intention of working up the ranks only to steal all your stuff, whatever…"

He laughs.

"They are scum," he says, "but they are indeed a good spy."

Others are annoyed that such skullduggery can be possible in a more traditional MMO. Crociata and his fellow warriors reported the consul that betrayed them. What happened to that thief in the end is a mystery.

"I got no clue," he says.

New World's complicated economics

But why steal gold in the first place? Well, in the woodlands and frontier farms of this grind 'em up, gold is getting harder to earn. It involves some complicated economics, but basically a lot of graphs are going down. Income from quests is too low, some complain, and the cost of owning an in-game house is too high. This coupled with other problems means the economy is suffering from the rare disease of deflation. The short version? Wood is infinite, but coin is rare.

In the absence of a trusted currency, barter has become an alternative method of trade, with players swapping ore or animal hide, rather than part with their gold. Some players are using iron ingots as a metric for value. On one server, people report trading Starmetal tools (high-tier wood axes or skinning knives) for 40 iron bars. On another server, 20 eggs can earn you hundreds of iron ingots (a good egg is reportedly hard to find).

Barter has not entirely replaced the market, of course. Some servers are less affected than others. But in the market stalls of Brightwatch and Monarch's Bluff, everything is bottoming out. Many player-made items currently sell for one penny. Ultimately, this means a squeeze on players. Even governors, the feudal lords of New World's companies, are feeling the pinch.

"I try to [barter] when able," says AlphaTekk, a governor of one well-traveled province. "I had to spend the rest of my gold this morning for my housing tax and city tax."

Has he ever felt the urge to dip his hand in the company coffers?

"It wouldn't make any sense to," he says. "I put all of my money into the company anyways. I only touch it if I need to get something to help out others in the company."

Most governors share that attitude. Whether the long-term plans of a spy or the act of an opportunistic thief, cases of embezzlement are still infrequent. There have been four instances of "sudden liquidation" on the server I'm playing on. The trouble is, some players may not even know they're being conned.

This is because the in-game ledgers used by governors and officers to run the affairs of a company lack the basic information to keep an eye on your cash flow. There's no record of donor names, for example, and no record of who withdraws cash. Imagine if all your accounting was done by Dory from Finding Nemo. Imagine if your bank statement arrived and it just said: "lol i dunno".

This makes it easy for governors and consuls to drain accounts as slowly or rapidly as they like. Many companies have resorted to using external spreadsheets and Discord channels, tracking donations and withdrawals with the shrewd eye of a public administrator. Others embrace the chaos of an anarchic pot, and simply leave things to trust without major incident.

"The lack of transparency and limits for the governors and consuls is very scary," says Milvan, the former governor of a company called Gryphons. "Any governor or any consul can withdraw any amount of gold they want any time and there isn't even a treasury log to keep track of that."

Any governor or any consul can withdraw any amount of gold they want any time and there isn't even a treasury log to keep track of that.

Milvan is a level 60 axeman, a proud berserker who fights in PvP battles from the front. As governor of the Gryphons, he saw paranoia and mistrust spreading through his company after the members learned just how much gold was being stockpiled in the treasury. When they realized how little control or knowledge they had over its use, attitudes began to boil. Milvan's solution was simple.

He would take the money before anybody else did.

"As a governor I did what was necessary to keep my people united," he says. "Was it very convenient for me? Yes, it was, and the game gave me powers to do it, so why not embrace this social experiment to see what could happen?"

He took 450,000 gold from the company treasury and left. The Gryphons were a large band of Marauders — so big they needed to set up a secondary company just to hold all the recruits joining. They had saved an obscene amount of money. As you can imagine, many people were upset.

"There were people that raged and harassed me on my social [media]; there were people that just laughed and joked about it; and there were people that were really supportive for what I did," he says.

He reasons that by stealing the gold, he gave his former warmates a reason to stick together. He dispelled their bickering with a unified figure of hate: himself.

"Mostly guild leaders run and hide after they 'steal' company gold but since I actually stood up for my position it drew a lot of attention."

Naturally, many didn't see it his way. He was mass reported by his former guildmates, leading to a ban on two separate occasions following the heist. But these bans were "instantly reverted by moderation" when he appealed, he says. That suggests Amazon Games are happy to let this sort of mischief occur. There's nothing in the rules of the game to prevent higher-ups emptying their shared kitties (aside from social disgrace).

Author
Kat Bailey

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