Mass Effect Legendary Edition Update Includes Even More Visual Improvements

2 years 11 months ago
An update for Mass Effect Legendary Edition has added even more visual improvements to the remastered collection of games. Revealed on the EA blog, the 17 May update for Mass Effect Legendary Edition will affect all platforms and also fix several known bugs, including hard crashes in the Xbox Series X verison when using a wireless headset. However, the major headline is that the games in the remaster collection will seemingly look even better after the update. Across all games, iris shaders have been updated to interact more naturally with light. [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] In Mass Effect, specific terrain textures have been improved, and across Mass Effect and Mass Effect 2, some pre-rendered cutscenes have been tweaked to remove visual artefacts. Specifically in Mass Effect 2, players will be able to enjoy ”improved lighting and shadows” in cinematics and “minor visual, rendering and VFX improvements”. Across the board, issues with achievements have also been fixed, including one in Mass Effect 3 which wasn’t tracking kills. On the Mass Effect subreddit, players are reporting that the update can be quite sizeable depending on which of the games you have installed, with some reporting it being close to 10GB and beyond in some cases. [ignvideo url="https://www.ign.com/videos/mass-effect-legendary-edition-graphics-comparison-xbox-360-vs-xbox-series-x"] The update hasn't addressed all player concerns, though. Another popular comment in the thread comes from ASF_Bendakk, who is hoping for a fix to the game’s surround sound implementation, and is keen to see a fix for C Sec / Normandy vendor glitches that reportedly lock off certain bits of gear. The base version of Legendary Edition already makes a lot of changes to the originals, and even fixes one of Mass Effect 3's bigger controversies. One removal, however, was Mass Effect 3's multiplayer mode – although all might not be lost on that front. We don't have a review out just yet, but it's coming soon. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
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