Madden NFL 24 Revealed: 10 Things to Know After Our First Hands-On

11 months 1 week ago

Madden NFL has even more to prove than usual this year. Heading into its fourth year in the PS5 / Xbox Series X generation, EA’s storied football series has more in common with the Chicago Bears than the reigning champion Kansas City Chiefs. The last three entries have been battered by fans and critics alike, with last year’s release averaging a 69 on Metacritic.

As in previous years, EA’s strategy is to basically play defense and ignore the bad press, claiming that players are actually very happy while keeping the focus on the game it wants to promote. EA revealed Madden 24 to a group of reporters and influencers at a press event last week, opting to move away from the staggered info drops from previous years in favor of a more concentrated blast of news. In so doing, EA revealed that virtually every major mode is getting some kind of interesting upgrade, with the only one missing in action being Madden Ultimate Team.

Keeping with the focus of previous years, EA is putting a big emphasis on gameplay, which took an appreciable step forward with last year’s version despite being riddled with bugs. But there are many other updates in other areas as well, including the return of mini-games, expanded relocation options, and more.

Josh Allen is your Madden 24 cover athlete

First thing’s first: Josh Allen is this year’s cover athlete, making him the first ever Buffalo Bills player to feature on the cover of a Madden game. Allen has developed into one of the NFL’s best quarterbacks, and he was last year’s frontrunner to win MVP until injuries eventually slowed him down. Previous years have used the cover athlete to illustrate some new feature, but there isn’t much to take away from Allen’s inclusion this year. He’s simply one of the best players in the league, and with Patrick Mahomes having featured on the cover twice, it was his turn to be in the spotlight. Bills fans will have to hope Allen avoids the so-called Madden cover curse. Their team is cursed enough.

Madden mini-games are back

As for the game itself, one of the Madden community’s top requests in recent years has been the return of mini-games. A popular feature introduced during the PS2 era, the return of mini-games coincides with the introduction of training camp in Franchise Mode, allowing players to earn XP by completing numerous challenges. The 25 mini-games available at launch include Close Quarters, in which rushers dance around tripping hazards, as well as a passing target mini-game and more. EA doesn’t expect these minigames to be playable with friends online in Madden 24, but is hopeful that a multiplayer version will be released next year.

As with the homefield advantage feature introduced in Madden 22, mini-games fit into the “everything old is new” approach taken by the series of late. Mini-games were introduced in Madden 2003 and managed to stick around until Madden 13, when the franchise was effectively rebooted into the era that persists to this day. In a sense, they’re recycled content, but it’s been long enough that they manage to feel fresh. The question is: will they have staying power? While it’s fun to dodge around tackling dummies and toss footballs at targets, these games have the potential to feel like more preseason busywork in Franchise Mode. Thankfully, they’re skippable.

So is Superstar Mode

Speaking of “everything old is new again,” Superstar Mode is back. It’s not as big a change as you might expect, as it’s effectively a rebranded version of Face of the Franchise. This is EA’s way of tacitly acknowledging that last year’s simulation-focused approach to the mode is here to stay. It also acknowledges that the more narrative-based approach of past years, which tried to present a slick story mode in the vein of a Call of Duty campaign, was more or less a failure.

Well, mostly. Face of the Franchise’s familiar faces are still here, and Ochocinco is around to ask you what you think your rating should be. It’s just apparent that EA’s priority is in creating something more akin to MLB’s Road to the Show than Longshot. In last year’s review, I called the loop satisfying, and the reborn Superstar Mode seems to take what worked and expand on it. I mentioned that minigames might be a little repetitive in the last section, but I’m kind of looking forward to the bench press and the 40-yard dash here. There’s an element of role-playing here that works better in a player-focused mode than in a team-based one.

Now if Superstar Mode would only revive NFL 2K5’s Crib, Madden would really be on to something.

The Yard has been transformed into Superstar Showdown

After being orphaned in last year’s version, The Yard has been fully transformed into a revamped mode called Superstar Showdown (Superstar KO also returns, though it seems largely unchanged from last year). Like The Yard, Superstar Showdown will be a team-based multiplayer mode where you team up with friends against the AI or other players. The format has been heavily reworked, with each side now playing to 21 instead of getting a handful of possessions apiece. For the team that gets the ball second, a “Last Stand” mechanic will be in play to offset the advantage offered by going first. Characters will continue to be united between Showdown and Superstar Showdown, with XP and currency earned in one mode being usable in the other. The Yard was the kernel of a good idea when it released a few years, and it’s good to see EA giving it another shot after it failed to take hold the first time around. It’s not quite full online team play, but it’ll do.

Franchise mode’s relocation options are being expanded among other enhancements

In the meantime, Madden’s most controversial mode brings with it a solid slate of improvements this year, chief among them being updated relocation mechanics. You no longer have to be an owner to move the Titans back to Houston, though the option is still available. You can play as a coach and move them on day one if you so desire. This makes relocation less cumbersome than in the past, and it’s further buoyed by new uniforms, updated stadiums and other enhancements.

Elsewhere, EA is addressing Madden’s troubled free agency mechanics with “Free Agency 2.0,” which adds fifth year options and contract restructuring, as well as improvements to the trade system, expanded draft class generators, and additional coaching skill trees. Online league commissioners are also getting a multitude of new options, including the ability to adjust XP allocated to older players, the ability to turn off the controversial homefield advantage mechanics, adjust the impact of player motivation, change up the fantasy draft order, and more. Add in the addition of training camp and it seems like Franchise players have a decent amount to look forward to.

Franchise mode had serious issues in Madden 23, with several features being outright broken, so just getting the simulation working properly would be a win for Madden.

Franchise mode had serious issues in Madden 23, with several features being outright broken, so just getting the simulation working properly would be a win for Madden. More broadly, Madden’s Franchise Mode has long had a problem with context and narrative, making the overall experience feel more sterile than it should. If winning the Super Bowl doesn’t feel like a huge deal, then what’s the point? This is an area where NFL 2K5 excelled, and it’s one that Madden continues to struggle with close to 20 years later. Alas, it doesn’t seem like Madden 24 will take any appreciable steps forward in that regard, but at a minimum players should be able to enjoy this year’s version without having to worry about their online leagues being deleted by a glitch.

Madden 24 crossplay confirmed, PC will finally match console versions

Madden’s PC version has lagged behind its console counterparts for the last few years, depriving players of access to several major current-gen features. Thankfully, Madden 24’s PC version will finally be equal to the versions on PS5 and Xbox Series X|S. This opens a number of intriguing possibilities for the series, chief among them enhanced graphical fidelity. It also makes the series a much more interesting option on Steam Deck. Want to grind objectives in Madden Ultimate Team while marathoning The Office for the hundredth time? Now it’s much more worthwhile.

Additionally, Madden 24 is joining FIFA in enabling crossplay across all platforms, though with a few caveats. Among them, crossplay won’t be available in Franchise Mode at launch owing to a “unique set of complications,” and MUT profiles will remain separate in order to avoid upsetting the in-game economy. Like FIFA, Madden will include a toggle to filter by platform or turn off crossplay entirely. One way or another, Madden fans will have a lot more options this year, and that figures to be a good thing for online play overall.

Author
Kat Bailey

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