Fall Guys: Over 100 Essential Tips to Survive Every Round

3 years 9 months ago
Fall Guys is deceptively simple - both in how it plays, and the goals that you and 59 other goofy little beans will fight for. Despite this, it has already become apparent that players will do anything to win the coveted crown. With 24 different stages and pitfalls around every corner, you'll need more than luck to come out on top - and we're here to help. We've compiled tons of tips, tricks, and lesser known pointers on how to have a fighting chance in Fall Guys, though be warned - even the best tips don't always prepare you for a giant banana hurtling towards your face.

General Tips and Tricks

FallGuyWin Though each round is different and may require different tactics to qualify, there are a couple universal tips you should always try to keep in mind:
  • Chaos always wins. Yes it's a bit of grand statement, but it does ring true. Like an unexpected Chance Time in Mario Party, or playing Smash Bros. with items on - you'll need to expect the unexpected. Fall Guys is a party game - the type of party game where no matter how good your skills are, having another player rag doll into you after getting slammed by an obstacle can decisively upset your best laid plans. Sometimes you'll see chaos brewing ahead of time, and sometimes a clingy competitor will drag you down without any warning. Sometimes, the best thing you can do is assume you'll get screwed over at any point in a round, and be ready to adapt as quickly as you can.
  • In almost every type of round, clusters of players are always bad news. In certain situations, taking the road less traveled can help your chances even if it takes a bit longer to traverse. Otherwise, it may only take one stray obstacle or a grabby player to cause a massive pile up, and this can significantly slow you down as you spend precious seconds rolling around on the floor.
  • Before you spend time showboating at the goal line to taunt or grab other players, it's worth knowing that your placing in races can affect how many points you'll earn after the episode is over. You can spot messages like "Top 20%" if you score well enough. If you're just interested in getting through a round alive, then feel free to wait out certain hazards rather than risking a fall by trying to be in first place.
  • Never underestimate another player's ability to ruin your day. Not everyone is committed to being a jerk, but you should suspect anyone near you of being capable of grabbing you at the worst possible time - so don't give them that chance. Grabbing doesn't last forever, but the other player will usually anticipate you trying to pull away from them and right into a hazard, but you can try moving against them or to the side instead.
  • Never give up! This may seem obvious, but there are many times when it looks like there's no chance to qualify - but pushing onward anyway may just reward you if the people in front of you should slip up at the last moment, or get held back by griefers at the goal line.
[ignvideo url="https://www.ign.com/videos/2020/08/07/fall-guys-18-crucial-tips-and-tricks-to-help-you-win"] Check out even more tips and strategies to help win yourself a crown in the video above!

Dizzy Heights Tips

FallGuys_DizzyHeights1 Dizzy Heights is often one of the first rounds you'll compete in during an episode, and because of this you'll often have to push ahead of large crowds of other players through the spinning platforms and ball obstacles.
  • Always follow the arrow directions indicated on the spinning platforms. Even if this means taking a slightly longer route, you'll move faster than trying to run against the direction indicated.
  • Avoid the yellow bumpers early on at all costs, as they'll push you back onto the spinning platforms. If you need to, try jumping from each platform to the next so you don't accidentally collide with a bumper when trying to enter the next spinning platform.
  • When you reach the long gauntlet of rolling balls, always be looking ahead to spot which avenues are clear and which have incoming hazards. Sometimes its worth taking shelter between the avenues for the moment until the rolling ball is passed, rather than ducking into another avenue only to be met with another ball you can't get passed.
  • Falling down from the second group of spinning platform isn't game over - especially when so many can qualify on a first round, but it's still better to avoid this trap. If you're in the middle of the pack, consider pausing or taking the path less traveled to avoid bumping into others and falling.
  • When you run up to the slope leading to last part of the course, be careful timing your jump to the large moving sections, as sometimes your character will make a small hop clearing the top of the slope, which can mess up your actual jump across the gap.

Hit Parade Tips

FallGuys_HitParade1 Hit Parade is also one of the more likely rounds you'll encounter at the start of an episode, and is designed to weed out the unworthy with a deluge of obstacles and perilous jumps - though you won't be able to fall to a permanent end.
  • Don't falter at the start of the race. If you happen to be placed in the front row, you'll have an easier time crossing the logs, but you should aim for them regardless. It's better to try and pick a less crowded route but you won't always have that luxury, and even falling down should quickly put you on the path to racing up the slope - don't slow down here!
  • The section with the turnstiles is probably the only area where going with the crowd actually helps - as its much easier to go with the flow than trying to push against it. For this reason you'll usually want to stick pushing the inner turnstiles on either side - and avoid trying to push on the last center turnstile where everyone will funnel into.
  • Not everyone will realize that the large gate at the end of the turnstiles has two spots on the far left and right that open up when the center becomes closed. If you are already near one of these sides, it's often better to go for than trying to push your way through the massive pile-up at the center.
  • Once you reach the slime slope at the end, avoid the obstacles at all costs - even if it means going sideways or slowing for a bit, as they'll bounce you back in the opposite direction. However, it is possible to get a boost from behind if you get another player coming up behind you while moving sideways. This can actually boost you across the slime at a fast rate and get you to the top that much quicker - it all depends on which direction you get hit from.

See Saw Tips

FallGuys_SeeSaw1 See Saw is another early round you may take part in where large crowds can either make or break your race to the finish across incredibly oversized tilting platforms.
  • Depending on a lot of factors, this round can either be incredibly easy or incredibly frustrating, as the platform stability is always determined by the crowd. At the start you can try to keep to the center of the see saws, but eventually you'll have to pick a side - and try to pick a road less traveled.
  • A lot of times you'll come to a see saw that's already wildly skewed to one side, and it's important to realize when trying to climb on will just waste your time. Rather than being sent back to a checkpoint, it may be better to wait for some players to fall off or get to the other side before making an attempt yourself.
  • A lot of see saws are placed right before check points (look for the blue flags). Since you'll often be slowly climbing up to the checkpoint platform on a skewed see saw, be sure and look for opportunities to jump and dive over the railing to the next platform, saving you precious seconds otherwise spent slowly walking up the slope.
  • Other players can and will take advantage if you trying to act as a counterbalance. Sometimes if there's not a lot of people behind you, it's totally fine to wait out a tilted see saw to start flattening to move to the next platform, but other times you may find yourself stuck as other players race across and tilt things back before you can move.
Author
Brendan Graeber

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