Best Three-Player Board Games (2023)

1 year ago

There are plenty of solo board games and two-player board games, plus and many more that can seat up to four or five people, but a group of three can be an odd number in every sense of the word. Luckily there are board games that play very well with three people and sometimes are even best with that number.

There are cooperative board games that benefit from having a tiebreaker when debating what to do, or where three players will allow you to cover more key roles, and worker-placement games where three players provide more options on each turn than a full table, but stronger competition than a head-to-head match. No one will have to feel like a third wheel when you play these board games.

TL;DR The Best 3-Player Board Games

Anachrony

An asteroid is going to hit the Earth and you have a limited amount of time to prepare to save humanity — but you want to be the one who’s in charge when the dust settles. The complex game lets you gather resources by deploying workers with their own abilities, including some that will be piloting mechs. You can also speed up your progress by using Time Rifts to grab resources from the future so long as you pay them back before time anomalies form. With many paths to victory and different factions to try, there’s plenty of replayability. If you want to add more complexity, you can pick up the Future Imperfect and Fractures of Time expansions.

Azul

Quick and easy to learn, Azul is a great board game to play with your kid or someone you’re introducing to board gaming. Each player is working to form the most beautiful mosaic by drafting tiles from the central market to place on their board, scoring points based on how many you can connect. Full rows, columns and sets of the same type of tile earn big bonus rewards. The beautifully detailed pieces are satisfying to play with as you slide them into place, carefully considering the best move of the moment but also what other players are likely to pick so you don’t lose points from getting stuck with tiles you can’t use.

Cascadia

This soothing family board game challenges players to build a thriving ecosystem based on the Pacific Northwest. Each session is different thanks to the variety of scoring goals, which reward points based on the relative placement of animal tokens. In one game you may try to ensure red tailed hawks are flying solo and in another that they have an unobstructed view to their potential mate. The tiles you draft not only represent where each type of animal can live but different terrain types, and building unbroken expanses of mountains, wetlands and forests can be worth just as much points at the end of the game as having the right animal patterns. Add in pinecones that can be used to mix up the token and tile pairs during drafting and you’ll have plenty to think about each turn.

Cthulhu: Death May Die

Most games based on Lovecraftian horror are about preventing Elder Gods from setting foot on Earth, but it’s already too late for that in Cthulhu: Death May Die. Instead your goal is to arm yourself well enough to be able to shoot the monster in the face. There’s a high level of replayability to the cooperative game thanks to the variety of investigators players can control and the threats of the different Elder Gods and their minions, who are represented through impressively detailed miniatures. Three players gives you a nice variety of character archetypes without making the game take too long, which can happen when there are five people choosing the best way to take their actions. You still need to be careful though, since the game ends if a single investigator is eliminated before the Elder is summoned.

Lords of Waterdeep

Lords of Waterdeep provides an excellent introduction to the worker placement genre and is especially fun for D&D players who will recognize the references to the Forgotten Realms. Players take on the roles of secret Lords of Waterdeep, each with their own strengths, and will try to establish influence over the City of Splendors by recruiting various types of adventurers to send on quests. Some quests provide powerful boosts that will make it easier for you to gain more resources throughout the game while others are worth a huge amount of points, so you’ll have to think carefully about your priorities as the rounds progress. Players can also build new locations on the map that they can use themselves and they’ll rake in rewards when a rival takes advantage of them. If you prefer a more competitive experience or want to play with a bigger group, pick up the Scoundrels of Skullport expansion.

Lost Ruins of Arnak

Fusing worker placement and deckbuilding, Lost Ruins of Arnak tasks each player with learning the secrets of a mysterious island. There are so many ways to earn points that it’s a real challenge to figure out which is best to pursue, especially since you’re directly competing with your opponents to be the first to nab bigger rewards. You can focus on exploring new areas and fighting fearsome guardians, conduct research, try to improve your deck, or recruit assistants that will make your work easier. The game board is tailored based on the number of players so it’s as well balanced for three as it is for two or four. There’s a solo variant if you want to play alone or are looking for a good way to practice strategies.

Raiders of the North Sea

Be a Viking with this worker placement game, where you’ll need to put together a crew and gather enough resources to successfully raid increasingly well-protected settlements. You’ll collect silver to hire crew members, who will help determine your strategy since they can give you bonuses when attacking specific targets. They can also die and become Valkyrie that will earn points you need to win. You also have to take the time to convert your plunder into offerings for the chieftain, though the amount of favor you’ve earned is kept a secret until the end of the game. Choose your actions wisely as the game can end quickly as players rush to make offerings and launch their boats deeper into the territories at the bottom of the board.

Author
Chris Reed

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