ZeniMax's Rich Lambert: Leaders must "manage our expectations" to avoid crunch

1 year 8 months ago

Studio leadership needs to better manage its expectations if they wish to prevent crunching during development.

That's according to ZeniMax Online Studios creative director Rich Lambert, who spoke to GamesIndustry.biz during Devcom in Cologne today about the ongoing development of the company's flagship MMO, The Elder Scrolls Online.

Recent reports claim ZeniMax employees crunched while working on Fallout 76. When asked if the same occurs on Elder Scrolls Online, he said: "There is some – that's part of game development."

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Author
James Batchelor