Why BattleBit Remastered's devs wanted to make a low-spec large-scale shooter

8 months 3 weeks ago

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In an industry like games, one that's always looking forward and eyeing up what the newest and most powerful tech in the world, it's not exactly common for a developer to pitch a project as being able to run on almost anything.

That's exactly what the team behind the indie smash hit BattleBit Remastered has done. The game takes the large-scale battles – up to 256 players – and destruction of a game like Battlefield and reduces the graphical fidelity considerably so that it doesn't explode lower-end PCs.

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Author
Alex Calvin