Unity kills Runtime Fee for Personal users, offers rev share for others

7 months 3 weeks ago

Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis.

Unity Create president Marc Whitten detailed the changes in a blog post, starting with the removal of the Runtime Fee for any games built on a Unity Personal license.

Additionally, the company is changing some of the Unity Personal terms. Previously Personal accounts were only for developers who had less than $100,000 in revenue or funds raised in the previous year, but that's being upped to $200,000.

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Author
Brendan Sinclair