Resident Evil Village on iOS makes cases both for and against cloud streaming | Opinion

6 months 3 weeks ago

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We don't generally think of mobile games as being graphical powerhouses, but over the years there have been quite a few games which managed high-end visuals on mobile hardware – from early showcases like Infinity Blade through to the enormous open world of Genshin Impact, there have always been games that pushed the envelope of what mobile hardware could do.

Even so, it's hard not to feel both surprised and impressed by what Capcom's developers have accomplished with Resident Evil Village on iOS. First shown off on stage at Apple's September launch event for the iPhone 15, the game offers graphical fidelity that's pretty much indistinguishable, at least to the layman's eye, from the experience of playing on a PlayStation 5. This is not, as far as we know, a game that was designed with mobile in mind, as opposed to the aforementioned Genshin Impact – it's a full-bore AAA console title, running with no noticeable compromises on a smartphone. Hook it up to a controller, and it's very easy to forget that you're not playing this on dedicated gaming hardware.

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Author
Rob Fahey