Pure vision vs. player feedback | 10 Years Ago This Month

8 months 3 weeks ago

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

Sometimes this column lets us look back on a problem facing the industry and see who was right, who was wrong, and how different a situation seems with the benefit of hindsight.

Other times it's a reminder that some problems are just intractable and the games industry will be probably be grappling with them in different ways for as long as people play games. This is one of those other times.

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Author
Brendan Sinclair