A poor job of Riot control | 10 Years Ago This Month

4 months 2 weeks ago

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

Looking back on the 10 Years Ago This Month columns covering 2013, there's a recurring theme of companies attempting significant power grabs and hilariously falling flat on their face in the process.

You saw it with the bungled launch of EA's SimCity, with an always-online requirement that was widely assumed (and later confirmed) to be a fig leaf excuse to slap some DRM on a game that didn't need it.

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Author
Brendan Sinclair