Once more Into the Breach | Why I Love

1 year 7 months ago

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Alain Puget, creative director of Alkemi, which recently launched the card game narrative journey Foretales on PC and Switch.

When I launched Into the Breach for the first time, I was not prepared for what hit me.

You see, when I tried FTL, the real-time strategy roguelike debut title from Subset Games, I very quickly bounced off of it, hard. It felt very random and unfair to me, and it took a whole afternoon of discussion with friends, who were very hardcore fans of FTL, to convince me to try it again. The second time around with a few basic tips from them, I finally got why the game was indeed an absolute gem.

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Author
Alain Puget