Making an MMO for solo players in The Elder Scrolls Online

1 year 6 months ago

Since 1994's Arena – and particularly since 2002's Morrowind – the Elder Scrolls IP has been synonymous with vast open-world single-player RPGs where fantasy fans can lose themselves in a mix of epic main quests, exploration and an abundance of side content.

But how does that translate to an MMO, where each hero is surrounded by potentially millions of other similarly epic heroes?

"That's the hard part – most Elder Scrolls fans don't want other players in their game," Rich Lambert, ZeniMax Online's creative director for The Elder Scrolls Online, tells GamesIndustry.biz.

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Author
James Batchelor