How Monomi Park nailed the indie sequel with Slime Rancher 2

1 year 7 months ago

Releasing a sequel to a critically acclaimed game can be tough. It has to be bigger and better than the game that spurred it and offer a new experience, while staying true to a particular vision or audience.

One studio on its journey to find that balance is Slime Rancher developer Monomi Park, having just released Slime Rancher 2, the follow up to the 2016 hit. So far, the reception is largely positive – the early access title has sold over 400,000 copies in its debut week at the end of September, and is already lining up nominations for awards, just like its predecessor.

For Monomi Park founder and CEO Nick Popovich, making a follow up to a successful indie a dicey business.

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Author
Danielle Partis