Defining limits for loot boxes: "We need to understand the pressures we're putting into games"

1 year 8 months ago

At Devcom today, game UX strategist and cognitive science expert Celia Hodent gave a talk about ethics in games, highlighting shady practices and grey areas of game development, and emphasising the need for the industry to better define limits when it comes to monetisation practices.

"It's hard in games to determine where that line is," Hodent said. "But my point is we should start defining those lines, defining when we are crossing one, so that we can make sure we offer games that are going to be accessible, inclusive, and that are going to be respectful to players."

Her talk highlighted good UX practices, focusing in part on loot boxes and at what point they start being problematic.

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Author
Marie Dealessandri