The art of debate-provoking choices in As Dusk Falls

1 year 9 months ago

Today sees the launch of As Dusk Falls, a narrative-driven game published by Xbox and developed by Interior Night -- the UK studio founded in 2017 by former Quantic Dream designer Caroline Marchal.

Marchal -- who led game design for the likes of Heavy Rain and Beyond: Two Souls -- told GamesIndustry.biz back when the company first opened doors that her intention with Interior Night was to bring the Breaking Bad audience, fans of prestige television, into video games.

When we catch up with Marchal at this year's Develop:Brighton, it's clear that goal has not changed. She speaks of trying to reach older and lapsed gamers, core players' partners and families, and people who think games are not for them.

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Author
James Batchelor