Xenoblade Chronicles 3 Review – A Dull Knife
Reviewed on:
Switch
Platform:
Switch
Publisher:
Nintendo
Developer:
Monolith Soft
Release:
Monolith Soft has struggled to recreate and magnify the novelties of the first Xenoblade Chronicles adventure since its 2012 release. The third chapter in the science-fantasy JRPG series suffers the same frustrating fate as XC X and XC 2. Despite its first-rate combat and character progression features, Xenoblade Chronicles 3 is a bloated trek across vast but lifeless environments further diminished by an unaffecting narrative with one of the worst ensemble casts in the franchise.
XC 3 employs a real-time battle system where “Arts,” advanced skills mapped to the controller’s face buttons, give fights a natural, straightforward cadence. By canceling auto-attacks into Arts while balancing cooldown timers, I made quick work of most early-game enemies. However, seeking stronger challengers defending rare treasures or simply grazing off the beaten path forced me to reconsider conventional attack patterns and interact with every mechanic. From taking control of a healer and issuing a “group up” tactic so I could save my team with wide-reaching AoE Arts to toppling staggered enemies with combos, every decision I made felt valuable and rewarding.