Get a job: Double Fine Productions is hiring a Multiplayer Programmer
Double Fine has an immediate opening for a full time, permanent Multiplayer Network Programmer for its San Francisco development studio. ...
Double Fine has an immediate opening for a full time, permanent Multiplayer Network Programmer for its San Francisco development studio. ...
EA cited behavior that included post "abusive and threatening messages and videos about EA employees and competitive players" as reason for the upgraded ban. ...
Facebook has acquired Asgard†s Wrath developer Sanzaru Games, brining the studio into its Oculus Studios brand. ...
Riot Games built the engine powering its flagship game League of Legends from scratch, but is turning to Unity for its next few titles. ...
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries. ...
Ready? Set. Haiya! has players striking a martial arts dummy in just the right places, attacking in rhythm-based combat to beat their opponents. ...
Drew McCoy, one of Respawn's founding developers, has announced his departure from the studio. ...
Vectronom takes the player onto an ever-moving, puzzling dance floor, tasking them with navigating its shifting path to the beat of electronic tunes. ...
Mental health in the game industry is a key concern, and at GDC 2020 next month Take This executive director Eve Crevoshay will show you how mental health advocacy can improve the industry for all! ...
The long-running gender discrimination lawsuit against Riot Games looks set to continue after the plaintiffs involved hired a new legal counsel and withdrew their motion for a $10 million settlement. ...
William Pugh, the game designer known for his work on The Stanley Parable and Accounting +, explains his approach to humor in games, and the importance of preserving the joy in ones' work. ...
Digital Extremes is looking for an intermediate or senior FX artist to join its team in Ontario. ...
Activision is taking legal aim at the online leakers circulating images and details of a rumored battle royale mode headed to Call of Duty: Modern Warfare. ...
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat." ...
Both the now-infamous horror game Devotion and Red Candle†s previous horror entry Detention have been added to the Harvard-Yenching Library. ...
Esports company Tempo Storm has raised $3.3 million in funding to expand into game development. ...
This opportunity comes courtesy of Pixar Animation Studios' Michael Frederickson, who will be giving an hour-long talk on the art and science of awe-some visuals as part of the GDC 2020 Vision Track! ...
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. ...
Elsinore places players in a time-looping vision of Hamlet, having them guide Ophelia through a living, active world as their decisions shape its tragic conclusions. ...
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop. ...
Another major publisher has removed its library from Nvidia†s recently launched game streaming service. ...
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...
Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier. ...
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design. ...
A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit. ...
Temtem, developer CremaGames†take on the monster collecting genre, has officially surpassed 500,000 worldwide sales. ...
Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging. ...
From a sword in a stone to a game of competitive potion-brewing, each of these one-of-a-kind alt.ctrl.GDC 2020 games has a remarkable origin story -- read all about 'em in these Gamasutra interviews! ...
The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box. ...
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. ...
Crytek and Star Citizen developers Cloud Imperium Games and Roberts Space Industries have agreed to settle the years-long legal dispute, though terms of that arrangement remain unknown. ...
Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry. ...
Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device. ...
In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective. ...
Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2. ...
Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre. ...
The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. ...
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games. ...
This should be someone who'll lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay. ...
Two major online games announced new features for cross-console play this week, continuing console games†slow march toward a more cross compatible future. ...