Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week. ...
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week. ...
The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd. ...
Game Closure is on the hunt for backend / systems engineers to help them build the services and infrastructure that power their social games. ...
Take a look back at this postmortem of the original Tom Clancy's Splinter Cell. ...
Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest. ...
AI and Games Ltd director Tommy Thompson explores the four design pillars of stealth AI. ...
Chinese game company NetEase has opened a next generation game development studio in Japan. ...
In what's being heralded as a big win by video game preservationists, a working copy of SimRefinery -- a long lost title created by SimCity developer Maxis back in the '90s -- has been uncovered. ...
In this last part of this blog series, I will quickly cover some tracks that I have identified to renew the content of open world games. ...
Sony Interactive Entertainment Europe has been ordered to pay $3.5 million in penalties by the Federal Court of Australia for making "false and misleading" claims to PlayStation users with regards to digital refunds. ...
Under the direction of the Chief Creative Officer, the Digital Producer will produce interactive content for children across multiple digital platforms, including web sites, online games and apps for both shows. ...
At GDC Summer this August you'll have a rare chance to hear how the fighters in NetherRealm's award-winning Mortal Kombat 11 were supported and defined by canny use of leitmotiv. ...
A handful of new Electronic Arts published games have shown up on Steam alongside a reminder that EA Access is soon to arrive on the Valve-owned storefront. ...
As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure? ...
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios. ...
Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup? ...
Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee. ...
I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Developer Patrick Traynor explains what went into making this Super Mario Maker-inspired gem. ...
Currently, we†re looking for a programmer. This opportunity is for a (temporarily remote) full-time position in Cambridge, MA. ...
Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team. ...
Sweeney tells GameSpot that free games bring †tens of millions of new users†to the Epic Games Store while also increasing sales of a game on other storefronts. ...
Kirk Scott, Nintendo of America's third-party developer and publisher relations manager, is stepping down from the role he's held since 2015 and departing Nintendo of America as a whole. ...
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory. ...
The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began, so where does it go from here? ...
Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen. ...
Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities. ...
Creative Assembly has announce that Total War Saga: Troy will be launching for free on the Epic Games Store. ...
Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic? ...
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. ...
While many companies are voicing support during these turbulent times, a few are using their platform and resources to help Black people, communities, and organizations in both the short and long term. ...
Ghost of Tsushima level design analysis. Production workflow deep dive; From creating a layout to blocking out in Unreal Engine 4. ...
Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year. ...
Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. ...
It's getting pretty crowded out there on Switch, release-wise. So what information can we find about what†s selling well? Here's a look at a useful chart. ...
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling. ...
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities. ...
Question is seeking a senior master generalist gameplay engineer with Unreal Engine experience for a full time position to round out our team with ownership over various gameplay system ...
The Seattle chapter of GWU are calling for changes to be made to GWU International following allegations that a prominent member "engaged in exclusionary behavior and bullying." ...
Conducted in 2010 during the 25th anniversary of Tetris, this classic chat with creator Alexey Pajitnov touches on everything from basic tenets of multiplayer design to the future of the game industry ...
In this GDC 2020 virtual talk, Level Ex's Andy Saia breaks down the process of creating what appear to be visually complex effects for games running on mobile devices. ...