Zelda: Tears of the Kingdom developers "prioritised gameplay" when deciding which monsters to include

5 months 2 weeks ago

Nintendo's Hidemaro Fujibayashi and Eiji Aonuma have spoken more about the monsters they created for Zelda: Tears of the Kingdom, including the all new Horriblins and the return of Gleeoks.

In an interview with Nintendo Dream, which was translated by Nintendo Everything, Fujibayashi said the team "prioritised gameplay" when deciding which monsters to include in Breath of the Wild's sequel.

The Tears of the Kingdom director noted that with the introduction of caves and underground areas, as well as sky-based action, the studio needed to consider which enemies would be able to "do well" in each area of Hyrule's expanded map.

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Victoria Kennedy

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