A year after his death, Elden Ring is a moving tribute to the work of Kentaro Miura

2 years 1 month ago

Why start something that you know you'll never finish? An hour into Elden Ring, I already knew I'd be chipping away at this game for years. The temptation to move on from anything too tricky, the endless number of things to move on to, an ocean of a map, my own limited free time... I could tell this would be another Bloodborne, another Skyrim, another Minecraft, another thing I love where I'd never see the credits roll. In this way Elden Ring is a lot like Berserk, the legendary fantasy manga so closely threaded into the DNA of the FromSoft games that it can sometimes feel impossible to pull the two apart. I'll never finish Berserk either, though not for lack of trying. The author Kentaro Miura died last May at the age of 54. His manga, which ran for over thirty years, was never completed.

I'll be frank: Miura's death hit me like a truck. Unfair doesn't even begin to cover it. I will never know Miura and I envy those who did, but through his work I felt I understood him, at least a little bit. There's something very teenager-ish about early Berserk. It's a whole lot of angst and blood and frustration splattered willy-nilly on the page. As the series went on, though, it grew into something that cautiously examined or even regretted the tone of the early chapters. Protagonist Guts - and Miura, through him - seemed to lose interest in avenging what he'd lost and instead chose to focus on protecting what he had left. Unfathomable horrors both man-made and Lovecraftian, institutional religion, war, political intrigue, sexual assault, grief, trauma, love, betrayal; Berserk took everything on, all while looking the best that any comic has ever looked, ever. And you can quote me on that.

It's also a hard manga at times. Berserk has some of the most upsetting moments I've seen in any story, and repeat readings don't make it any easier to bear. Instead those pre-Bad Thing chapters are infused with anticipatory dread, as you glimpse the trauma to come like a vine-throttled tower on a distant mountain. Some pages are a total ordeal. Many people bail out early, and I can't blame them. The world of Berserk is barren, violent and meaningless. Bad things happen to good people all the time, and the Gods, who are very much real and very much powerful, simply do not care. The hard part to explain to non-fans is that all this grimness is what makes the comic so damn joyful to read. Every little victory, every joke, every moment of redemption and kindness in Berserk (especially in the more introspective second half), feels like a great big middle finger shoved up in the face of an indifferent universe.

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Author
Grace Curtis

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