What's new with Gears 5 on Xbox Series X?

3 years 6 months ago

One of the trends we're seeing with this new generation of consoles is the arrival of visual updates for last generation games - basically, new features designed to take advantage of more powerful hardware. Gears 5 is one of the first titles revealed to be receiving this sort of update and along with upcoming story DLC, it feels almost like a soft relaunch. In the process, one of the best-looking games for Xbox One looks better than ever - it's basically a graphics and performance upgrade with some cool new features added in.

To get the basics out of the way first, Gears 5 retains the use of dynamic resolution scaling, but based on pixel counting a selection of shots, it seems to average out at around 1728p during gameplay, with full 2160p manifesting in less busy situations. Interestingly, the lower bounds is still 1080p - just as it was on Xbox One X - but it's extremely uncommon for resolution to hit this level. By comparison, Xbox One X could drop to near 1080p much more often.

The multiplayer mode is a little more aggressive with its dynamic resolution solution owing to its higher performance targets - yes, 120 frames per second is the target - but it still looks solid. Image quality was already good thanks to Unreal's temporal anti-aliasing implementation and it's improved here thanks to a higher average resolution. We don't yet have a Series S console but we were told that Gears 5 maxes out at 1440p on the high-end suggesting an average resolution somewhere between Xbox One and Xbox One X while still hitting the same frame-rate targets as Series X.

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