What we've been playing

1 year 9 months ago

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: speedrunning, turtles, and pass-the-pad delight.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

I love that Neon White knows exactly what it wants to be. It isn't a shooter that also has speedrunning elements but keeps them hidden. It is, hands down, a speedrunning game. The whole thing is designed around getting to the end of a level as quickly as possible. Even the guns you pick up are more useful when you discard them to activate their movement ability, say a double-jump or a sticky bomb, which behaves a bit like a rocket jump. And, bless its heart, it has a quick-restart function, as all speedrunning games should. In that regard it actually reminds me quite a lot of Trials, that motorbike game.

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Eurogamer staff

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