Street Fighter 6: a generational divide between PS4 and PS5/Series X - with Series S in the middle

11 months ago

Street Fighter 6 is a gargantuan project for Capcom. It's a game in three parts, between the World Tour adventure, the Battle Hub online lobbies and the classic Fighting Ground 1v1 battling - and it all combines to create a truly feature-complete game at launch. So how does the game look and run? What separates PS5 and Series X from the Series S experience and how do the PS4 and Pro versions slot in? And crucially, what about input lag - the time taken between button press and response? This is crucial for a fighting game and the good news is Capcom has innovative solutions here to reduce latency.

Starting at the top, both PS5 and Series X run with a 3840x2160 target - a full 4K resolution - at 60 frames per second, and both deliver all the bells and whistles. They're a feature match. We get crisp textures, screen-space reflections in every mode, along with Capcom's muscle deformation tech as characters deliver their finishing moves. Both also run at a fluid 60 frames per second in the arcade mode, with no problems for the classic 1v1 action.

However, the World Tour mode doesn't run well on its default settings on PS5 or Series X. This free-roaming adventure is a kind of Yakuza-lite as you take on missions, and challenge opponents on the street. However, engaging in 1v1 battles triggers a 30fps cap. It's an unevenly frame-paced 30fps, and feels unresponsive to control as a result. The fix is simple: go to the options menu and switch over to the performance mode instead. This mode change only allows the World Tour battles to run at 60fps by forcing the resolution down to 1440p rather than 4K for the rest of the package. And just to stress, the regular Fighting Ground mode - the traditional 1v1 battle - still runs at 4K and 60fps even with performance mode selected.

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Author
Thomas Morgan

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