Spider-Man 2 developer discusses balancing sequel's darker tone

11 months ago

"We've been waiting to finally show Spider-Man 2. It's been a while since we first announced the game, and it was really awesome to really show a full section of gameplay. It was just nice to spend more than a few minutes and show people all the different stuff."

I'm chatting with Spider-Man 2's creative director Bryan Intihar and game director Ryan Smith about last week's PlayStation Direct. After months of wait, Insomniac Games finally lifted the lid on Spider-Man 2's gameplay. For 10 minutes, we were transported to New York, to swing among the skyscrapers with Peter Parker and Miles Morales as they fought off Kraven's hunters, while simultaneously trying to save Dr. Curt Connors' Lizard.

But while the setting and characters were familiar, the game's darker tone was not - something much discussed online afterwards by fans of Insomniac's previous games. The quippy and aimable Peter Parker now seemed frustrated and snappy, while his new Symbiote Suit gave off a very different, reptilian-like vibe. Parker seemed to relish this suit's slithering, writhing potential, and slammed his adversaries to the ground with simmering rage.

Read more

Author
Victoria Kennedy

Tags