Silent Hill: Ascension monetisation is a time skip, not pay-to-win, developer insists

6 months 2 weeks ago

The CEO of Silent Hill: Ascension developer Genvid has defended the game's transactions, and said they were there to allow people to "skip time" in gaining in-game currency rather than being a way to "game the system".

CEO Jacob Navok's comments come after the game's second night of new content, and amid backlash to its monetisation scheme.

Navok posted last night on X, formerly Twitter, to respond to a wave of complaints about the game and attempt to explain Ascension's economy, which consists of in-game currency earned by playing mini-puzzles and completing live-service style tasks, whilst also providing context on the removal of global live chat.

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Liv Ngan

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