Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI

6 months 2 weeks ago

Silent Hill: Ascension aired its first episode yesterday, but players are lambasting the game for its monetisation options and overwhelming UI.

Despite my personal apprehensions about Ascension, I thought I would keep an open mind about it. This morning, when I read discussions within the Silent Hill community on the game, I couldn't quite believe what fans were reporting until I tried the game for myself.

Despite developer Genvid claiming players can get involved for free, there's a pay-to-win model (as much as an interactive livestream can be pay-to-win) implemented here. A £20/$20 Founder's Pack will get you the season pass (which is also priced at £20/$20 as listed on the game's Apple App Store page), unlock all puzzles in the game, and exclusive emotes with throwbacks to older Silent Hill references. And an exclusive emote which says "It's trauma!" in rainbow colouring.

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Author
Liv Ngan

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