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An old Edge editorial that has stayed with me spoke about what a perfect piece of technology a book is. I think Getting Up had just come out, with its luxuriously muddled menu systems based on the New York subway system. Anyway, compared to picking your way through that, a book is just a treat. Open it up and everything's right there on the page.
No wonder certain games love books so much. In the past few years we've had Trials of Fire, a sublime turn-based battler that uses a book for just about everything, and here's Roguebook, freshly released on consoles, in which the whole adventure plays out with a bunch of heroes trapped in a book.