Microsoft must "recover" Halo Infinite, after "tripping and stumbling at the finish line"

1 year 6 months ago

Microsoft has commented on the ongoing issues affecting Halo Infinite after its arrival late last year - after which, it says, the game "fell short" by not being able to satisfy players.

Speaking to the Friends Per Second Podcast, Microsoft's Head of Xbox Game Studios Matt Booty praised the team which launched Halo Infinite after working through the pandemic to get the game done - but also admitted Microsoft had fallen short with its support for the game after its arrival.

"In December I think we had a peak of around 20 million players playing the game, and just kudos to the team for building and shipping a game during some pretty challenging times, right?" Booty said. "Last year - still in the midst of the pandemic, still everybody trying to figure out how to adapt to remote work and hybird work. I think if there's a worse-case condition for trying to get games done, it is the big multi-hundred person team trying to final a game. It went smack into that. So, kudos to shipping it.

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Author
Tom Phillips

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